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Senior 3D Character Artist, VNGGames
Job description
Role Overview
As a Senior 3D Character Artist, you will be the soul of our
characters. You will transform complex concept art into high-fidelity,
photo-realistic 3D characters that are technically sound for AAA production.
You will be expected to push the boundaries of realism, from the subtle pores
of the skin to the intricate weave of a character's garment.
Key Responsibilities
- Expert
Sculpting: Create high-resolution character sculpts in ZBrush,
demonstrating a master-level understanding of human anatomy, facial
structures, and organic forms.
- Advanced
Clothing & Gear: Use Marvelous Designer to create realistic clothing,
focusing on natural folds, weight, and layering. Model complex hard-surface
armor and accessories with precision.
- Retopology
& Rig-Ready Meshes: Produce clean, deforming-friendly topology for
faces and bodies, ensuring the mesh is optimized for high-end facial
animation and complex rigging.
- Photorealistic
Texturing: Create industry-leading textures for skin (using displacement
maps/XYZ textures), fabric, and metals. Expertise in skin shading,
subsurface scattering (SSS), and micro-detail creation is essential.
- Hair
& Grooming: Create high-quality hair, beards, and fur using hair cards
or grooming tools (XGen/Ornatrix), ensuring realistic flow and density.
Requirement
Technical Requirements
- Experience:
5+ years in character production for games. A portfolio featuring
full-body realistic human characters is mandatory.
- Software
Line:
- ZBrush
- Maya
/ Blender
- Substance
Painter & Designer
- Marvelous
Designer
- Anatomy
Expertise: Deep knowledge of human and creature anatomy, including how
muscles and skin move and react.
- PBR
Pipeline: Comprehensive understanding of PBR shading and how to achieve realism
in engines like Unreal Engine 5 (Lumen/Nanite).
Soft Skills & Management
- Artistic
Vision: Ability to interpret 2D concepts and "fill in the gaps"
to enhance realism in 3D.
- Feedback
Integration: Able to take high-level creative direction and translate it
into technical execution.
- Mentorship:
Experience in reviewing the work of junior/mid-level character artists and
providing paintovers or technical guidance.
Preferred Qualifications
- Experience
with Metahuman workflow or facial scan cleanup.
- Knowledge
of anatomy for movement (how topology affects muscle deformation).
- Strong
interest in high-end cinematic characters and digital humans.
We've received your profile and we do appreciate your interest in our job opportunities. We will screen your application and contact you for further steps if you are short-listed. Otherwise, the application with no response received within 2 weeks is considered unsuitable application, and we will keep your resume in our database and may consider for appropriate future openings. Again, thank you for considering VNG as a potential employer.
