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Senior 3D Character Artist, VNGGames

Official26-HRA-3889
locationThành phố Hồ Chí Min...
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Job description

Role Overview

As a Senior 3D Character Artist, you will be the soul of our characters. You will transform complex concept art into high-fidelity, photo-realistic 3D characters that are technically sound for AAA production. You will be expected to push the boundaries of realism, from the subtle pores of the skin to the intricate weave of a character's garment.

Key Responsibilities

  • Expert Sculpting: Create high-resolution character sculpts in ZBrush, demonstrating a master-level understanding of human anatomy, facial structures, and organic forms.
  • Advanced Clothing & Gear: Use Marvelous Designer to create realistic clothing, focusing on natural folds, weight, and layering. Model complex hard-surface armor and accessories with precision.
  • Retopology & Rig-Ready Meshes: Produce clean, deforming-friendly topology for faces and bodies, ensuring the mesh is optimized for high-end facial animation and complex rigging.
  • Photorealistic Texturing: Create industry-leading textures for skin (using displacement maps/XYZ textures), fabric, and metals. Expertise in skin shading, subsurface scattering (SSS), and micro-detail creation is essential.
  • Hair & Grooming: Create high-quality hair, beards, and fur using hair cards or grooming tools (XGen/Ornatrix), ensuring realistic flow and density.

Requirement

Technical Requirements

  • Experience: 5+ years in character production for games. A portfolio featuring full-body realistic human characters is mandatory.
  • Software Line:
    • ZBrush
    • Maya / Blender
    • Substance Painter & Designer
    • Marvelous Designer
  • Anatomy Expertise: Deep knowledge of human and creature anatomy, including how muscles and skin move and react.
  • PBR Pipeline: Comprehensive understanding of PBR shading and how to achieve realism in engines like Unreal Engine 5 (Lumen/Nanite).

Soft Skills & Management

  • Artistic Vision: Ability to interpret 2D concepts and "fill in the gaps" to enhance realism in 3D.
  • Feedback Integration: Able to take high-level creative direction and translate it into technical execution.
  • Mentorship: Experience in reviewing the work of junior/mid-level character artists and providing paintovers or technical guidance.

Preferred Qualifications

  • Experience with Metahuman workflow or facial scan cleanup.
  • Knowledge of anatomy for movement (how topology affects muscle deformation).
  • Strong interest in high-end cinematic characters and digital humans.