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Senior Lead UI/UX Designer, VNGGames
Job description
Role Overview
As our UI/UX Manager, you will own the full design and
delivery of game UI systems for AAA FPS titles. This is a leadership role — you
will drive the complete UI/UX pipeline, from information architecture and user
flow definition through to final visual delivery of production-ready assets.
You are expected to think in systems, not just screens: designing complete HUD
logic, weapon customization interfaces, shop and monetization flows, social
systems, season pass progression, settings menus, and cross-platform
adaptations.
As the first dedicated UIUX hire on the team, you will build
this capability from the ground up and have the opportunity to grow it into a
full UIUX team as demand scales.
Key Responsibilities
UI/UX System Design
• Design
end-to-end UI systems for AAA FPS games: HUD, weapon customization, loadout
management, shop/monetization, social/party systems, season pass, settings, and
onboarding flows.
• Create
complete UI architecture documentation: screen maps, user flow diagrams,
wireframes, interaction specifications, and state logic.
• Design
responsive UI layouts that work across PC, console, and mobile platforms.
• Define
visual design systems: component libraries, icon sets, typography rules, color
systems, animation specifications, and spacing guidelines.
• Ensure
UI designs are technically feasible within Unreal Engine 5 UI frameworks
(UMG/Slate).
Production & Delivery
• Produce
production-ready UI assets and specifications for client development teams.
• Collaborate
with Art Directors and game designers through structured review cycles,
iterating based on feedback.
• Work
with 2D concept artists to ensure character/weapon UI elements (portraits,
icons, rarity frames) align with the overall visual system.
• Deliver
organized, annotated design files with redline specifications, interaction
notes, and edge-case documentation.
Leadership & Process
• Build
the team's UIUX capability from the ground up — establish workflows, quality standards,
and delivery templates.
• Define
and maintain a reusable UI component library for FPS game projects.
• As
demand grows, recruit and mentor junior UI designers to build a dedicated UIUX
team.
• Stay
current with FPS game UI trends, competitive analysis, and platform-specific
design guidelines.
Requirement
Technical Requirements
Experience
• 5+
years of professional experience in game UI/UX design, with at least 3 years in
a lead or manager-level role.
• At
least 1 shipped AAA FPS/TPS title where you owned or co-owned the UI system
design (verifiable in game credits).
• Professional
portfolio demonstrating FPS/shooter game UI work with system-level thinking
(ArtStation, Behance, or personal site); mandatory for application.
Software
• Figma
and/or Sketch (expert proficiency; interactive prototypes and design system
libraries)
• Unreal
Engine 5 UMG/Slate (understanding of real-time UI constraints; hands-on
implementation experience is a strong plus)
Design Expertise
• Proven
ability to design complete UI systems from scratch — full information
architecture, user flows, and component systems, not just individual screens.
• Deep
understanding of FPS game UI patterns: combat HUD, weapon modification
interfaces, inventory systems, matchmaking flows, social features, and
live-service content (season pass, battle pass, events).
• Strong
visual design skills: clean, modern UI aesthetics appropriate for realistic
military/tactical FPS games.
Soft Skills & Management
• Systems
Thinking: Ability to see the full interaction model across an entire game, not
just isolated screens.
• Leadership:
Experience managing designers, establishing standards, and building team
workflows from scratch.
• Feedback
Integration: Able to receive creative direction from multiple stakeholders and
translate it into structured, deliverable-ready design documentation.
• Communication:
Ability to read and write in English for daily communication with international
teams and clients.
Preferred Qualifications
• Previous
experience working with major international game studios on FPS UI pipelines.
• Experience
designing cross-platform UI (PC + console + mobile) with adaptive layouts.
• Motion
design skills — ability to spec UI animations, transitions, and
micro-interactions.
• Team
management experience: hiring, mentoring, and workflow design for UI teams.
• Knowledge
of accessibility standards and inclusive design for game interfaces.
• Mandarin
Chinese language ability (for direct Art Director communication).
We've received your profile and we do appreciate your interest in our job opportunities. We will screen your application and contact you for further steps if you are short-listed. Otherwise, the application with no response received within 2 weeks is considered unsuitable application, and we will keep your resume in our database and may consider for appropriate future openings. Again, thank you for considering VNG as a potential employer.
