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Senior Game Designer, VNGGames
Job description
Title: Senior Game Designer (Hybrid-casual | Systems & Economy | UX), VNGGames
Job Description
About HBS
· At HBS, we focus on crafting games powered by hybrid monetization with a distinctive art style and strong commercial potential. Our mission is to create games that players love—and that can compete and scale on the global stage.
· Our latest release, Idle Tribe, is a promising step forward, demonstrating both creative identity and profitability.
· As a growing studio, we value ownership, accountability, and a strong global spirit—empowering every team member to make an impact beyond borders.
· We don’t just produce games. We build global-ready experiences.
Why You Will Thrive Here
· Work the Game's Design, Not the Backlog: We empower our experts with the ownership to define compelling player experiences, not just doing tasks.
· Decide with Full Clarity: Radical transparency into financials and metrics gives you the context to make smarter, business-aware choices.
· Innovate at High Speed: Our data-driven experimental loop is your tool for turning fast learning into a strategic advantage.
· Make Your Mark on a Lean Team: Work in a small, focused group where your voice is heard daily, and your impact is immediate.
· Be Valued for Your Contribution: We offer top-tier compensation for the talent we trust to drive our success.
Platform: iOS & Android
Engine: Unity
Role Summary
We’re hiring a Senior Game Designer to own systems, economy, and UX-driven feature design for a hybrid-casual mobile game. You will improve late retention (D7–D30) and feature adoption on a live product while contributing to a new prototype. You’ll work closely with engineering, UI/UX, art, QA, data, and UA, using data and market benchmarks to guide iteration.
What you’ll do
· Design and ship features end-to-end for live and prototype projects (spec → implementation support → tuning → iteration).
· Build and tune meta-progression, economy, and balancing (rewards, costs, sinks/sources, pacing).
· Create clear UX flows and collaborate with UI/UX to keep goals and progression easy to understand.
· Use analytics (Firebase/AppsFlyer) to diagnose issues and drive improvements in retention and adoption.
· Benchmark competitor games and translate insights into practical, shippable features/prototypes.
Requirement
Requirements
· 3–5 years mobile F2P game design experience.
· Shipped at least one F2P mobile game; strong ownership in systems/economy/feature design.
· Strong economy/balancing and player psychology understanding.
· Data mindset: can read product metrics and convert into design actions.
· Clear communication and collaboration in a fast, lean environment.
· Vietnamese fluent; English reading well.
· Portfolio (required)
o Shipped games list + your role
o Example(s) of economy/balancing work (sanitized)
o Feature spec/flow examples
o Post-launch iteration case (before/after outcomes preferred)
Nice to have
· Hybrid monetization experience (Ads + IAP) and subscription design/testing experience.
· Live ops experience (light weekly events).
· Self-developed shipped game(s).
We've received your profile and we do appreciate your interest in our job opportunities. We will screen your application and contact you for further steps if you are short-listed. Otherwise, the application with no response received within 2 weeks is considered unsuitable application, and we will keep your resume in our database and may consider for appropriate future openings. Again, thank you for considering VNG as a potential employer.
