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Senior Game Designer, VNGGames
Mô tả công việc
Title: Senior Game Designer (Hybrid-casual | Systems & Economy | UX), VNGGames
Job Description
About HBS
· At HBS, we focus on crafting games powered by hybrid monetization with a distinctive art style and strong commercial potential. Our mission is to create games that players love—and that can compete and scale on the global stage.
· Our latest release, Idle Tribe, is a promising step forward, demonstrating both creative identity and profitability.
· As a growing studio, we value ownership, accountability, and a strong global spirit—empowering every team member to make an impact beyond borders.
· We don’t just produce games. We build global-ready experiences.
Why You Will Thrive Here
· Work the Game's Design, Not the Backlog: We empower our experts with the ownership to define compelling player experiences, not just doing tasks.
· Decide with Full Clarity: Radical transparency into financials and metrics gives you the context to make smarter, business-aware choices.
· Innovate at High Speed: Our data-driven experimental loop is your tool for turning fast learning into a strategic advantage.
· Make Your Mark on a Lean Team: Work in a small, focused group where your voice is heard daily, and your impact is immediate.
· Be Valued for Your Contribution: We offer top-tier compensation for the talent we trust to drive our success.
Platform: iOS & Android
Engine: Unity
Role Summary
We’re hiring a Senior Game Designer to own systems, economy, and UX-driven feature design for a hybrid-casual mobile game. You will improve late retention (D7–D30) and feature adoption on a live product while contributing to a new prototype. You’ll work closely with engineering, UI/UX, art, QA, data, and UA, using data and market benchmarks to guide iteration.
What you’ll do
· Design and ship features end-to-end for live and prototype projects (spec → implementation support → tuning → iteration).
· Build and tune meta-progression, economy, and balancing (rewards, costs, sinks/sources, pacing).
· Create clear UX flows and collaborate with UI/UX to keep goals and progression easy to understand.
· Use analytics (Firebase/AppsFlyer) to diagnose issues and drive improvements in retention and adoption.
· Benchmark competitor games and translate insights into practical, shippable features/prototypes.
Yêu cầu
Requirements
· 3–5 years mobile F2P game design experience.
· Shipped at least one F2P mobile game; strong ownership in systems/economy/feature design.
· Strong economy/balancing and player psychology understanding.
· Data mindset: can read product metrics and convert into design actions.
· Clear communication and collaboration in a fast, lean environment.
· Vietnamese fluent; English reading well.
· Portfolio (required)
o Shipped games list + your role
o Example(s) of economy/balancing work (sanitized)
o Feature spec/flow examples
o Post-launch iteration case (before/after outcomes preferred)
Nice to have
· Hybrid monetization experience (Ads + IAP) and subscription design/testing experience.
· Live ops experience (light weekly events).
· Self-developed shipped game(s).
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