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Senior Lead UI/UX Designer, VNGGames

Official26-HRA-3890
locationThành phố Hồ Chí Min...
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Role Overview

As our UI/UX Manager, you will own the full design and delivery of game UI systems for AAA FPS titles. This is a leadership role — you will drive the complete UI/UX pipeline, from information architecture and user flow definition through to final visual delivery of production-ready assets. You are expected to think in systems, not just screens: designing complete HUD logic, weapon customization interfaces, shop and monetization flows, social systems, season pass progression, settings menus, and cross-platform adaptations.

 

As the first dedicated UIUX hire on the team, you will build this capability from the ground up and have the opportunity to grow it into a full UIUX team as demand scales.

 

Key Responsibilities

UI/UX System Design

       Design end-to-end UI systems for AAA FPS games: HUD, weapon customization, loadout management, shop/monetization, social/party systems, season pass, settings, and onboarding flows.

       Create complete UI architecture documentation: screen maps, user flow diagrams, wireframes, interaction specifications, and state logic.

       Design responsive UI layouts that work across PC, console, and mobile platforms.

       Define visual design systems: component libraries, icon sets, typography rules, color systems, animation specifications, and spacing guidelines.

       Ensure UI designs are technically feasible within Unreal Engine 5 UI frameworks (UMG/Slate).

 

Production & Delivery

       Produce production-ready UI assets and specifications for client development teams.

       Collaborate with Art Directors and game designers through structured review cycles, iterating based on feedback.

       Work with 2D concept artists to ensure character/weapon UI elements (portraits, icons, rarity frames) align with the overall visual system.

       Deliver organized, annotated design files with redline specifications, interaction notes, and edge-case documentation.

 

Leadership & Process

       Build the team's UIUX capability from the ground up — establish workflows, quality standards, and delivery templates.

       Define and maintain a reusable UI component library for FPS game projects.

       As demand grows, recruit and mentor junior UI designers to build a dedicated UIUX team.

       Stay current with FPS game UI trends, competitive analysis, and platform-specific design guidelines.

Yêu cầu

Technical Requirements

Experience

       5+ years of professional experience in game UI/UX design, with at least 3 years in a lead or manager-level role.

       At least 1 shipped AAA FPS/TPS title where you owned or co-owned the UI system design (verifiable in game credits).

       Professional portfolio demonstrating FPS/shooter game UI work with system-level thinking (ArtStation, Behance, or personal site); mandatory for application.

 

Software

       Figma and/or Sketch (expert proficiency; interactive prototypes and design system libraries)

       Unreal Engine 5 UMG/Slate (understanding of real-time UI constraints; hands-on implementation experience is a strong plus)

 

Design Expertise

       Proven ability to design complete UI systems from scratch — full information architecture, user flows, and component systems, not just individual screens.

       Deep understanding of FPS game UI patterns: combat HUD, weapon modification interfaces, inventory systems, matchmaking flows, social features, and live-service content (season pass, battle pass, events).

       Strong visual design skills: clean, modern UI aesthetics appropriate for realistic military/tactical FPS games.

 

Soft Skills & Management

       Systems Thinking: Ability to see the full interaction model across an entire game, not just isolated screens.

       Leadership: Experience managing designers, establishing standards, and building team workflows from scratch.

       Feedback Integration: Able to receive creative direction from multiple stakeholders and translate it into structured, deliverable-ready design documentation.

       Communication: Ability to read and write in English for daily communication with international teams and clients.

 

Preferred Qualifications

       Previous experience working with major international game studios on FPS UI pipelines.

       Experience designing cross-platform UI (PC + console + mobile) with adaptive layouts.

       Motion design skills — ability to spec UI animations, transitions, and micro-interactions.

       Team management experience: hiring, mentoring, and workflow design for UI teams.

       Knowledge of accessibility standards and inclusive design for game interfaces.

       Mandarin Chinese language ability (for direct Art Director communication).