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Senior Game Designer, VNGGames
Mô tả công việc
Title: Senior Game Designer
(Hybrid-casual | Systems & Economy | UX), VNGGames
Job Description
About HBS
·
At HBS, we focus on crafting games powered by
hybrid monetization with a distinctive art style and strong commercial
potential. Our mission is to create games that players love—and that can
compete and scale on the global stage.
·
Our latest release, Idle Tribe, is a promising
step forward, demonstrating both creative identity and profitability.
·
As a growing studio, we value ownership, accountability,
and a strong global spirit—empowering every team member to make an impact
beyond borders.
·
We don’t just produce games. We build
global-ready experiences.
Why You Will Thrive Here
·
Work the Game's Design, Not the Backlog: We
empower our experts with the ownership to define compelling player experiences,
not just doing tasks.
·
Decide with Full Clarity: Radical transparency
into financials and metrics gives you the context to make smarter,
business-aware choices.
·
Innovate at High Speed: Our data-driven
experimental loop is your tool for turning fast learning into a strategic
advantage.
·
Make Your Mark on a Lean Team: Work in a small,
focused group where your voice is heard daily, and your impact is immediate.
·
Be Valued for Your Contribution: We offer
top-tier compensation for the talent we trust to drive our success.
Platform: iOS & Android
Engine: Unity
Role Summary
We’re hiring a Senior Game Designer to own systems, economy,
and UX-driven feature design for a hybrid-casual mobile game. You will improve
late retention (D7–D30) and feature adoption on a live product while
contributing to a new prototype. You’ll work closely with engineering, UI/UX,
art, QA, data, and UA, using data and market benchmarks to guide iteration.
What you’ll do
·
Design and ship features
end-to-end for live and prototype projects (spec → implementation support →
tuning → iteration).
·
Build and tune meta-progression, economy, and
balancing (rewards, costs, sinks/sources, pacing).
·
Create clear UX flows and collaborate with UI/UX
to keep goals and progression easy to understand.
·
Use analytics (Firebase/AppsFlyer) to diagnose
issues and drive improvements in retention and adoption.
·
Benchmark competitor games and translate
insights into practical, shippable features/prototypes.
Yêu cầu
Requirements
·
3–5 years mobile F2P game design experience.
·
Shipped at least one F2P mobile game; strong
ownership in systems/economy/feature design.
·
Strong economy/balancing and player psychology
understanding.
·
Data mindset: can read product metrics and
convert into design actions.
·
Clear communication and collaboration in a fast,
lean environment.
·
Vietnamese fluent; English reading well.
·
Portfolio (required)
o
Shipped games list + your role
o
Example(s) of economy/balancing work (sanitized)
o
Feature spec/flow examples
o
Post-launch iteration case (before/after
outcomes preferred)
Nice to have
·
Hybrid monetization experience (Ads + IAP) and
subscription design/testing experience.
·
Live ops experience (light weekly events).
·
Self-developed shipped game(s).
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